Hello again!
These last days have been filled with more packing and cleaning of the apartment + work and family so there has not been much time left for coding, but I still managed to squeeze in a few hours here and there on the project resulting in todays blogpost.
The Hover Platform
The hover platform is the next ability for the probe's explore mode. It is used in order to reach places where you could not jump up before. At first I made it possible to fly around while standing on the probe, but I soon realized: When the player research and build the hover platform, they will be able to reach everything in the game, and thus removing a lot of puzzle ability to the game. So in sake of making things challenging for the player I decided to remove the flying mode.
Here's the youtube video showing of the hover platform:
Until next post!
SolarStrings
The Forgotten Planet Game Music
The Forgotten Planet - Menu Music - By Josef Falkensköld ( www.falconshield.com )
Saturday, 27 November 2010
Thursday, 18 November 2010
Secret Revealed!
Hi everyone!
First of all, sorry that I have not posted in a while. At the moment we're packing down our apartment and moving to a new larger one, so most of my time has been going into packing down stuff into boxes. Also I've been working as usual and taking care of my family. With that said, let's move on to why you're really here ;).
Today I'm revealing some of the "secret" stuff I've been working on. However I will only reveal that which I have programmed, so you have to wait for the next blog where I will unlock the next feature of: "The Probe".
The Probe.
We did not want to do a Metroid copy with the "morhpball" thing, so we used our innovative brains/skills and came up with what we call. "The Probe".
The Probe is a small flying object that the player can have either in Protect mode, or Explore mode.
Explore Mode
In explore mode the player can control the probe and fly around with it to scout the surroundings. In this mode the probe can do a lot of different things, but I'm only revealing one of those aspects today: Lay bombs.
Protect Mode
In this mode the probe rotates around the player and act as a small shield (32x32 pixels) and will absorb the projectiles it collides with. This mode also have some nice extra features which will be uncovered later.
Youtube Video
As you can see (in the video), the map is still W.I.P, so forgive me for being lazy with the map creation :P.
Until next post!
First of all, sorry that I have not posted in a while. At the moment we're packing down our apartment and moving to a new larger one, so most of my time has been going into packing down stuff into boxes. Also I've been working as usual and taking care of my family. With that said, let's move on to why you're really here ;).
Today I'm revealing some of the "secret" stuff I've been working on. However I will only reveal that which I have programmed, so you have to wait for the next blog where I will unlock the next feature of: "The Probe".
The Probe.
We did not want to do a Metroid copy with the "morhpball" thing, so we used our innovative brains/skills and came up with what we call. "The Probe".
The Probe is a small flying object that the player can have either in Protect mode, or Explore mode.
Explore Mode
In explore mode the player can control the probe and fly around with it to scout the surroundings. In this mode the probe can do a lot of different things, but I'm only revealing one of those aspects today: Lay bombs.
Protect Mode
In this mode the probe rotates around the player and act as a small shield (32x32 pixels) and will absorb the projectiles it collides with. This mode also have some nice extra features which will be uncovered later.
Youtube Video
As you can see (in the video), the map is still W.I.P, so forgive me for being lazy with the map creation :P.
Until next post!
Monday, 8 November 2010
Mapbuilder Update!
Hello again!
For starters: This is not the "secret" stuff we're working on, this is just a mapbuilder update ;).
Changes in the editor:
Here's the video:
Until next blog!
SolarStrings
For starters: This is not the "secret" stuff we're working on, this is just a mapbuilder update ;).
Changes in the editor:
- Resolution is now 1024x704 pixels (704 because it has to fit on my friends laptop screen :P)
- New "shiny" interface (thanks to: Valpskott)
- Minimap
- Export Png
- Select tile color for minimap
Here's the video:
Until next blog!
SolarStrings
Friday, 5 November 2010
Take in-game screenshots and export map as png!
Hello again!
At the moment I'm working on the "secret" stuff that will be released later on, but before that time comes I need to "feed" you with some kind of update so you know the game is progressing forward.
For starters I've smashed some bugs and fixed a few things:
Here's the temporary map you've seen in all the videos:
Now I need to get back and finish the p...... ehrm.... code :D
Until next post!
SolarStrings
At the moment I'm working on the "secret" stuff that will be released later on, but before that time comes I need to "feed" you with some kind of update so you know the game is progressing forward.
For starters I've smashed some bugs and fixed a few things:
- New collision code for the player to the world is completed
- The enemy AI bug is fixed (the shellbiter had a problem)
- Added .png export support
Here's the temporary map you've seen in all the videos:
Now I need to get back and finish the p...... ehrm.... code :D
Until next post!
SolarStrings
Monday, 1 November 2010
crouching!
Hello again!
This past weekend was great! I solved many things in the code and added some features, one of them being: crouching.
Also a good friend of mine is helping me with feedback with game ideas for the game. This weekend we had a "breakthrough" with a unique feature for the game. We were discussing the famous "morphball" thingy and..... the rest is secret until revealed in a youtube video :P.
As most of you probably already have figured out, this game is inspired by metroid, however we're making our own game with its own "feel" and special "touch" and we hope that you'll like the "flavor" of it when the first tech demo is released. There is so many things I want to tell you right away here and now!. But... I'm restraining myself and will only release bits and pieces here as the development goes forward.
Enough of my "rabbling"... Here's teh U-tubee widdzeo:
Until next time you visit here ;)
SolarStrings
This past weekend was great! I solved many things in the code and added some features, one of them being: crouching.
Also a good friend of mine is helping me with feedback with game ideas for the game. This weekend we had a "breakthrough" with a unique feature for the game. We were discussing the famous "morphball" thingy and..... the rest is secret until revealed in a youtube video :P.
As most of you probably already have figured out, this game is inspired by metroid, however we're making our own game with its own "feel" and special "touch" and we hope that you'll like the "flavor" of it when the first tech demo is released. There is so many things I want to tell you right away here and now!. But... I'm restraining myself and will only release bits and pieces here as the development goes forward.
Enough of my "rabbling"... Here's teh U-tubee widdzeo:
Until next time you visit here ;)
SolarStrings
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