Hello everyone!
Here's what you've been waiting for! The first "The Forgotten Planet Tech Demo".
I've been working on solving a stupid bug that only happens on the windows client (As usual windows sucks, and Linux rules when it comes to handling stuff you've coded). But since I've promised to relase a tech demo last week, and we're past that already, I've decided to relase the tech demo with the bug anyway.
The bug occurs when: Host walks in to the clients room for the third time in a row. BOOM, client dies. Anyhow you can still try out the four rooms, probe bombing and jumping on the probe in hover platform mode.
See if you can exploit the probe and fly on it! (Yes it's possible, but collisions are not proper then and you might fall outside the map :P. I left it in there for fun. (It's still something I'm working on which will be in-game later on).
Download Here: The Forgotten Planet Tech Demo
Both linux & windows executables are inside. You can also run the game with wine in linux (in case you don't know how to set up things).
I will now start to clean up and rewrite the network code to make sure this kind of problem won't occur again (as easily)
Until next blogpost!
SolarStrings
The Forgotten Planet Game Music
The Forgotten Planet - Menu Music - By Josef Falkensköld ( www.falconshield.com )
Thursday, 27 January 2011
Friday, 14 January 2011
Building the 4 Tech Demo rooms, then release!
Hi again!
Good news!
The ugly cockroach that was creeping around in the system has been exterminated!
Next up is designing the 4 Tech Demo rooms and do some extra bug testing to make sure things are ok. My good friend "valpskott" is going to design 2 of the rooms, and I'll be doing the other two.
The Tech Demo should be out sometime next week!
Until Next Blogpost with the Tech Demo Release!
SolarStrings
Good news!
The ugly cockroach that was creeping around in the system has been exterminated!
Next up is designing the 4 Tech Demo rooms and do some extra bug testing to make sure things are ok. My good friend "valpskott" is going to design 2 of the rooms, and I'll be doing the other two.
The Tech Demo should be out sometime next week!
Until Next Blogpost with the Tech Demo Release!
SolarStrings
Thursday, 13 January 2011
Fixing the last (known) bugs before release!
Hi again!
Just wanted to give you a small update and tell you that the last bugs are being squashed at the moment. There is one little tricky cockroach running around in the code and I think I've found him. I'm currently exterminating him with some debugging and should be ready to release the Tech Demo soon(TM)!
Until next blogpost!
SolarStrings
Just wanted to give you a small update and tell you that the last bugs are being squashed at the moment. There is one little tricky cockroach running around in the code and I think I've found him. I'm currently exterminating him with some debugging and should be ready to release the Tech Demo soon(TM)!
Until next blogpost!
SolarStrings
Tuesday, 4 January 2011
Still working on it!
Hello again!
Sorry for yet another delay, I've been busy working and just happened to try out a new game (tip for game developers: Never do that!!) so as you might have figured out, i've been a little distracted lately.
Anyway,things have not been standing still. I fixed a few bugs both in the game engine and the Map Editor.
I'm now going to add a new feature to the map builder: "Room number." I'm changing the approach I have on sending room data between the players, and figured I wanted compare room numbers instead of a text string with the name of the map. This will also solve another bug i'm having in the code.
Enough talking, back to coding!
SolarStrings
Sorry for yet another delay, I've been busy working and just happened to try out a new game (tip for game developers: Never do that!!) so as you might have figured out, i've been a little distracted lately.
Anyway,things have not been standing still. I fixed a few bugs both in the game engine and the Map Editor.
I'm now going to add a new feature to the map builder: "Room number." I'm changing the approach I have on sending room data between the players, and figured I wanted compare room numbers instead of a text string with the name of the map. This will also solve another bug i'm having in the code.
Enough talking, back to coding!
SolarStrings
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