Hello again!
I'm now focusing more on the forgotten planet and getting lots of things done.
The probe mode: "Protection", has been updated and the probe now rotates around the player in this mode, following the player.
I also coded the first Feature for the protection mode which is :Projectile.
The probe fires when the player fires.
Next up will be to program the next probe feature.
And the reason you really came here.... The youtube video:
Until next post!
SolarStrings
The Forgotten Planet Game Music
The Forgotten Planet - Menu Music - By Josef Falkensköld ( www.falconshield.com )
Monday, 27 June 2011
Saturday, 25 June 2011
Pixel Artist Hired!
Hello!
I have hired a pixel artist that will do tiles and enemies for the game!
You can check out some of his art here: Artist Portfolio
We are aiming to create graphics with similar quality to Metroid Fusion / Zero Mission.
Until next post!
SolarStrings
I have hired a pixel artist that will do tiles and enemies for the game!
You can check out some of his art here: Artist Portfolio
We are aiming to create graphics with similar quality to Metroid Fusion / Zero Mission.
Until next post!
SolarStrings
Saturday, 18 June 2011
The Forgotten Planet - New Network Code!
New Network Code!
Hello everyone!
Sorry for not posting in a looong time. I've been busy with life: Family, Job, Friends and tons of fun stuff IRL.
The old network code was buggy and did not work properly so I decided to rewrite the whole thing. After cleaning up most of the code and changing how I did things It started to work In Linux! But! As usual... windows didn't like my network code... so I had to rewrite some stuff again! Took me a while and the result is slower loading between rooms for players, but at least now it works!
Players won't be to sad waiting about 3-4 sec while the room and unit data is sent from the other player when entering his room.
I also managed to speed up the enemy data between players, so enemy movement is much more smooth now.
And the reason you really came by:
The Youtube Video
Until Next Post!
SolarStrings
Hello everyone!
Sorry for not posting in a looong time. I've been busy with life: Family, Job, Friends and tons of fun stuff IRL.
The old network code was buggy and did not work properly so I decided to rewrite the whole thing. After cleaning up most of the code and changing how I did things It started to work In Linux! But! As usual... windows didn't like my network code... so I had to rewrite some stuff again! Took me a while and the result is slower loading between rooms for players, but at least now it works!
Players won't be to sad waiting about 3-4 sec while the room and unit data is sent from the other player when entering his room.
I also managed to speed up the enemy data between players, so enemy movement is much more smooth now.
And the reason you really came by:
The Youtube Video
Until Next Post!
SolarStrings
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