Hi Guys!
I was working on sprite rotations for the game, and thought: Let's see if there's something interesting on the internet.
I found an interesting program written by XenoWhirl called "RotSprite".
It produced the best rotated images I've seen so far. The only problem was: No Source Code!
He did describe a little of how the algorithm works:
http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754
To most of us, "the more detailed version" is a lot of "mumbo-jumbo" (Lots of extra calculations and math and.... stuff) so I decided to try a more simple aproach to it and see what results I could produce.
And Lo And Behold! I came up with something very similar with good results:
YouTube Video:
As you all know! "Sharing is Caring!" Therefore I'm now releasing the Source Code & the Binaries for Linux & Windows of this algorithm and the program!
Updates will come with time, but for now you can give it a go!
You can download The sprite rotater with binary + Source on the menu to the right.
Until next blogpost!
SolarStrings
The Forgotten Planet Game Music
The Forgotten Planet - Menu Music - By Josef Falkensköld ( www.falconshield.com )
Wednesday, 24 August 2011
Tuesday, 16 August 2011
New Sprite / Entity Importer!
Hello!
Recently I've been working on the tool to create sprites within the Map Editor (will be renamed to world creator soon), and today I'm releasing a video showing you what it can do.
I have been clumsy naming the stuff "Unit", instead off "Entity", but done is done, and can be changed ;).
Earlier I had the sprites hard-coded for the game and had to write lots of lines of code just to add a new entity to the game (object, enemy etc). I decided to change this and wrote the Entity Importer. Now it only takes a few minutes to import a new entity to the game, set its properties, create its animations and place it in the game world.
And the reason you really stopped by: The YouTube Video:
Until next post!
SolarStrings
Recently I've been working on the tool to create sprites within the Map Editor (will be renamed to world creator soon), and today I'm releasing a video showing you what it can do.
I have been clumsy naming the stuff "Unit", instead off "Entity", but done is done, and can be changed ;).
Earlier I had the sprites hard-coded for the game and had to write lots of lines of code just to add a new entity to the game (object, enemy etc). I decided to change this and wrote the Entity Importer. Now it only takes a few minutes to import a new entity to the game, set its properties, create its animations and place it in the game world.
And the reason you really stopped by: The YouTube Video:
Until next post!
SolarStrings
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