New Network Code!
Sorry for not posting in a looong time. I've been busy with life: Family, Job, Friends and tons of fun stuff IRL.
The old network code was buggy and did not work properly so I decided to rewrite the whole thing. After cleaning up most of the code and changing how I did things It started to work In Linux! But! As usual... windows didn't like my network code... so I had to rewrite some stuff again! Took me a while and the result is slower loading between rooms for players, but at least now it works!
Players won't be to sad waiting about 3-4 sec while the room and unit data is sent from the other player when entering his room.
I also managed to speed up the enemy data between players, so enemy movement is much more smooth now.
And the reason you really came by:
The Youtube Video
Until Next Post!