Early on in the development I hardcoded a few tile animations, meaning that if I want to add one more, I had to do it in code, which would take 5-10 minutes / animation.
I therefore decided to create a tile animation system that was integrated with the map editor for the game.
The only limitation with the new system is that the tile animations have to be in one row in the .png image, but that's not really a problem.
The system can load in tiles that are stored with grid, or without grid in the .png file.
Here's the YouTube Video:
Until next blogpost!