As you've probably noticed, I'm writing the different enemy AI for the game. I started with what I thought would the hardest one to implement: "the crawler", and now I'm creating the other "easier" ones.
This morning I finished the "Lurker" AI. The ememy lies in wait for its prey, and once it walks under it, it strikes, falling down upon its victim.
As you can see, the graphics is placeholder and non-animated. I simply drew a quick sprite in GIMP and threw it in. The real graphics will come later. This video is only showing how the enemy AI works.
Here's the youtube video:
And, now it's time to go to work!
Until next blogpost!