I've coded away in-between all things going on (flu, work & daily family life), and I've now completed my new enemy AI system. The new system allows me to switch AI on enemies. This will greatly remove lots of extra coding for bosses, I will simply switch AI and let them do something else.
Also, I completed the 4th AI for the game now: The Crawler, which follows walls.
Here's the YouTube video to quench your thirst for more updates on this game
Until Next blogpost!