I was thinking about waiting until I had all the main character animations in place until making a new blogpost, but thought... It can't hurt to show him off a bit earlier.
There is two animations coming in soon: spin jump & running animation without shooting.
I'm currently working on fixing the the main character & other stuff running as it should in multiplayer. I have a few things to add, and also a couple of things to add timers to. Since switching from frame-based rendering to time-based rendering, I still have not tied up all the loose ends. But, what matters is that the project is going forward, and more things are being added and fixed with time!
One example of a loose end for example is that the enemy death animation is not displayed when the other player killed it. This is old network code not sending the right state. However, these things are quickly fixed!
And the real reason why you came here: The YouTube Video:
Until Next Post!