I've just finished the new water movement for the game. The previous one was adapted to the old frame based code, and is now rewritten and working properly again.
I've played around a little with the network code as well, and changed a few things around and fixed so that the player and enemies can have up to 100 (0-99) different states instead of 10 (0-9). My Graphics Artist is creating great animations, and some of them had actions I had not thought of, which lead to adding more states for the enemies and the player.
And the real reason you stepped by, the YouTube video:
Until next blogpost!