The Forgotten Planet Game Music

The Forgotten Planet - Menu Music - By Josef Falkensk├Âld ( www.falconshield.com )


Thursday, 29 September 2011

Stomper AI

Hello!

I've done some more AI coding, and finished the "Stomper AI" this morning.
This is the 7th AI I coded for the game. I'm thinking about having 10-15 AI, so only a couple of more to go :)

And, what you really came here for: the YouTube video:



As you clearly can see, the enemy is placeholder, the real graphics will come later. This is only to show you what the different AI patterns look like.

Until next post!

SolarStrings

Tuesday, 27 September 2011

New AI: Suicide Floater

Hi Guys, and Ladies!

OK!, I'm back with a new enemy AI, the "Suicide Floater".

If the player comes close to the floater, it homes in on the player and attacks.
In the video, I've slowed down the enemy so you better can see what happens. You also get a view of the "Spiked balls" that uses an old AI that i wrote called "jump n run".

Here's the youtube video:





Notice :Most of the enemies are placeholders drawn real quick by me to have something to test with. The graphics will be replaced later. This is only to show you the different AI patterns that will be used in game.
Until next blogpost

SolarStrings

Sunday, 25 September 2011

Lurker AI

Hi again!

As you've probably noticed, I'm writing the different enemy AI for the game. I started with what I thought would the hardest one to implement: "the crawler", and now I'm creating the other "easier" ones.

This morning I finished the "Lurker" AI. The ememy lies in wait for its prey, and once it walks under it, it strikes, falling down upon its victim.

As you can see, the graphics is placeholder and non-animated. I simply drew a quick sprite in GIMP and threw it in. The real graphics will come later. This video is only showing how the enemy AI works.

Here's the youtube video:


And, now it's time to go to work!

Until next blogpost!

SolarStrings

Thursday, 22 September 2011

New Enemy AI System

Hi!


I've coded away in-between all things going on (flu, work & daily family life), and I've now completed my new enemy AI system. The new system allows me to switch AI on enemies. This will greatly remove lots of extra coding for bosses, I will simply switch AI and let them do something else.

Also, I completed the 4th AI for the game now: The Crawler, which follows walls.

Here's the YouTube video to quench your thirst for more updates on this game



Until Next blogpost!

SolarStrings