Hello everyone!
Here's what you've been waiting for! The first "The Forgotten Planet Tech Demo".
I've been working on solving a stupid bug that only happens on the windows client (As usual windows sucks, and Linux rules when it comes to handling stuff you've coded). But since I've promised to relase a tech demo last week, and we're past that already, I've decided to relase the tech demo with the bug anyway.
The bug occurs when: Host walks in to the clients room for the third time in a row. BOOM, client dies. Anyhow you can still try out the four rooms, probe bombing and jumping on the probe in hover platform mode.
See if you can exploit the probe and fly on it! (Yes it's possible, but collisions are not proper then and you might fall outside the map :P. I left it in there for fun. (It's still something I'm working on which will be in-game later on).
Download Here: The Forgotten Planet Tech Demo
Both linux & windows executables are inside. You can also run the game with wine in linux (in case you don't know how to set up things).
I will now start to clean up and rewrite the network code to make sure this kind of problem won't occur again (as easily)
Until next blogpost!
SolarStrings
The Forgotten Planet Game Music
The Forgotten Planet - Menu Music - By Josef Falkensköld ( www.falconshield.com )
Thursday, 27 January 2011
Friday, 14 January 2011
Building the 4 Tech Demo rooms, then release!
Hi again!
Good news!
The ugly cockroach that was creeping around in the system has been exterminated!
Next up is designing the 4 Tech Demo rooms and do some extra bug testing to make sure things are ok. My good friend "valpskott" is going to design 2 of the rooms, and I'll be doing the other two.
The Tech Demo should be out sometime next week!
Until Next Blogpost with the Tech Demo Release!
SolarStrings
Good news!
The ugly cockroach that was creeping around in the system has been exterminated!
Next up is designing the 4 Tech Demo rooms and do some extra bug testing to make sure things are ok. My good friend "valpskott" is going to design 2 of the rooms, and I'll be doing the other two.
The Tech Demo should be out sometime next week!
Until Next Blogpost with the Tech Demo Release!
SolarStrings
Thursday, 13 January 2011
Fixing the last (known) bugs before release!
Hi again!
Just wanted to give you a small update and tell you that the last bugs are being squashed at the moment. There is one little tricky cockroach running around in the code and I think I've found him. I'm currently exterminating him with some debugging and should be ready to release the Tech Demo soon(TM)!
Until next blogpost!
SolarStrings
Just wanted to give you a small update and tell you that the last bugs are being squashed at the moment. There is one little tricky cockroach running around in the code and I think I've found him. I'm currently exterminating him with some debugging and should be ready to release the Tech Demo soon(TM)!
Until next blogpost!
SolarStrings
Tuesday, 4 January 2011
Still working on it!
Hello again!
Sorry for yet another delay, I've been busy working and just happened to try out a new game (tip for game developers: Never do that!!) so as you might have figured out, i've been a little distracted lately.
Anyway,things have not been standing still. I fixed a few bugs both in the game engine and the Map Editor.
I'm now going to add a new feature to the map builder: "Room number." I'm changing the approach I have on sending room data between the players, and figured I wanted compare room numbers instead of a text string with the name of the map. This will also solve another bug i'm having in the code.
Enough talking, back to coding!
SolarStrings
Sorry for yet another delay, I've been busy working and just happened to try out a new game (tip for game developers: Never do that!!) so as you might have figured out, i've been a little distracted lately.
Anyway,things have not been standing still. I fixed a few bugs both in the game engine and the Map Editor.
I'm now going to add a new feature to the map builder: "Room number." I'm changing the approach I have on sending room data between the players, and figured I wanted compare room numbers instead of a text string with the name of the map. This will also solve another bug i'm having in the code.
Enough talking, back to coding!
SolarStrings
Thursday, 23 December 2010
Merry Christmas & a Happy New Year!
Hi!
First of all! Merry Christmas to you all!
At the moment I'm at my wife's parents place to celebrate x.-mas. I'm about 400 km from my puter, so there will be no coding for about 4 days. I'm hoping to get the Tech Demo completed before new year, but it all depends on how many bugs I have to take care of.
The last things to do before the first Tech Demo is complete:
SolarStrings
First of all! Merry Christmas to you all!
At the moment I'm at my wife's parents place to celebrate x.-mas. I'm about 400 km from my puter, so there will be no coding for about 4 days. I'm hoping to get the Tech Demo completed before new year, but it all depends on how many bugs I have to take care of.
The last things to do before the first Tech Demo is complete:
- If host enteres client's room: 1. Ask for all changes made on the map and receive them. 2. Receive all the enemy data. 3. Take over the controll of the enemies.
- If host or client leaves the room: Client takes over the control of the enemies and both client and host stop sending in-game data.
- If client enters host's room: ask for all changes made on the map, and receive all the enemy data.
- Fix a few flags that are not reset when client leaves the game and reconnects. (Minor bug)
- Create the 4 Tech Demo rooms.
- Add a customize keyboard button for the in-game menu.
- Look for bugs and fix them.
SolarStrings
Friday, 17 December 2010
TechDemo Teaser video!
Hi!
Here you have the first teaser video of the tech demo!
Here I'm playing with "Valpskott", a good friend of mine.
All Music in the video is composed by: Josef Falkensköld (www.falconshield.com)
There is still a couple of bugs here and there to sort out so you have to wait some more before I release it. This is the first video with only my screen, I will post one more later on with both screens side by side.
Until next blogpost
SolarStrings
Here you have the first teaser video of the tech demo!
Here I'm playing with "Valpskott", a good friend of mine.
All Music in the video is composed by: Josef Falkensköld (www.falconshield.com)
There is still a couple of bugs here and there to sort out so you have to wait some more before I release it. This is the first video with only my screen, I will post one more later on with both screens side by side.
Until next blogpost
SolarStrings
Tuesday, 7 December 2010
Working on the first tech-demo release!
Tech Demo in the making!
Hello again!
I've started working on the first tech demo release for you! You've waited long enough to get your hands on playing some of the stuff you see!
The tech demo will include the following:
This is just a "teaser" post for you so you know what's coming soon.
I have some network programming to do, handling players in different rooms and lots of testing too, so it could take up to 1-2 weeks before I release the tech demo so stay tuned! (I'll probably post another in-between thingy reporting how things go).
Until next blogpost!
SolarStrings
Hello again!
I've started working on the first tech demo release for you! You've waited long enough to get your hands on playing some of the stuff you see!
The tech demo will include the following:
- 4 rooms to walk around in and explore
- Try out the two programmed probe abilities (bombs and hover platform)
- 2 player co-op - Play with your best friend over Internet or LAN
- Play with Gamepad or keyboard
- Some enemies to shoot!
This is just a "teaser" post for you so you know what's coming soon.
I have some network programming to do, handling players in different rooms and lots of testing too, so it could take up to 1-2 weeks before I release the tech demo so stay tuned! (I'll probably post another in-between thingy reporting how things go).
Until next blogpost!
SolarStrings
Subscribe to:
Posts (Atom)