The Forgotten Planet Game Music

The Forgotten Planet - Menu Music - By Josef Falkensköld ( www.falconshield.com )


Friday, 25 February 2011

Working on speeding up things on the Android.

Hello again!

Programming for the Android is really fun and a challenge!

At the moment we, (me and 2 other nice swedish guys) are making a mini game where I explore how I can get the best performance on Android 2.2. The game will be released on the android market once completed. (No spoilers available!).

For starters I have managed to get 160 objects moving on the screen and have between 40-45 fps. I will continue to explore how to speed things up.

Until next post!

Thursday, 10 February 2011

The Forgotten Planet Running on Android 2.2!

Hi Guys.

Today I managed to build The Forgotten Planet for Android 2.2.
All network code was removed in order to get the game up and running.

The first step has been made: The game runs, but very slow! The code is far from optimized for the android platform and I will now experiment and look for different solutions how I can get the game up to speed.

I'm having like 2-3 FPS in-game in this video:



Until next blog!

SolarStrings

Monday, 7 February 2011

SDL 1.2 Running on my Android 2.2 Phone!

Hi Guys!

Lately I've discovered that you can run SDL games on your android phone!
So guess what I've been up to?....

Yes, you're right!, I've been trying to get SDL running on my Android phone, and today I finally got it working!

Porting The Forgotten Planet to the android phone will soon start, but there will only be single player on the phone, since SDL_net has not yet been ported to Android (as far as I know).

Here is a video of the first successful SDL compilation I've done for the android:




Many thanks to: Pelya who has ported SDL 1.2 & SDL 1.3 to Android.

Click -> Link to Peleya's SDL port

Until Next blog post

SolarStrings

Thursday, 27 January 2011

Tech Demo Release!

Hello everyone!

Here's what you've been waiting for! The first "The Forgotten Planet Tech Demo".

I've been working on solving a stupid bug that only happens on the windows client (As usual windows sucks, and Linux rules when it comes to handling stuff you've coded). But since I've promised to relase a tech demo last week, and we're past that already, I've decided to relase the tech demo with the bug anyway.

The bug occurs when: Host walks in to the clients room for the third time in a row. BOOM, client dies. Anyhow you can still try out the four rooms, probe bombing and jumping on the probe in hover platform mode.

See if you can exploit the probe and fly on it! (Yes it's possible, but collisions are not proper then and you might fall outside the map :P. I left it in there for fun. (It's still something I'm working on which will be in-game later on).

Download Here: The Forgotten Planet Tech Demo

Both linux & windows executables are inside. You can also run the game with wine in linux (in case you don't know how to set up things).

I will now start to clean up and rewrite the network code to make sure this kind of problem won't occur again (as easily)

Until next blogpost!

SolarStrings

Friday, 14 January 2011

Building the 4 Tech Demo rooms, then release!

Hi again!

Good news!

The ugly cockroach that was creeping around in the system has been exterminated!

Next up is designing the 4 Tech Demo rooms and do some extra bug testing to make sure things are ok. My good friend "valpskott" is going to design 2 of the rooms, and I'll be doing the other two.

The Tech Demo should be out sometime next week!

Until Next Blogpost with the Tech Demo Release!

SolarStrings

Thursday, 13 January 2011

Fixing the last (known) bugs before release!

Hi again!

Just wanted to give you a small update and tell you that the last bugs are being squashed at the moment. There is one little tricky cockroach running around in the code and I think I've found him. I'm currently exterminating him with some debugging and should be ready to release the Tech Demo soon(TM)!

Until next blogpost!

SolarStrings

Tuesday, 4 January 2011

Still working on it!

Hello again!

Sorry for yet another delay, I've been busy working and just happened to try out a new game (tip for game developers: Never do that!!) so as you might have figured out, i've been a little distracted lately.

Anyway,things have not been standing still. I fixed a few bugs both in the game engine and the Map Editor.

I'm now going to add a new feature to the map builder: "Room number." I'm changing the approach I have on sending room data between the players, and figured I wanted compare room numbers instead of a text string with the name of the map. This will also solve another bug i'm having in the code.

Enough talking, back to coding!

SolarStrings